Resource gathering and crafting
Start by identifying which materials are easy to replace and which ones require a longer route. Use the first crafting recipes to create a dependable baseline, then keep a reserve instead of converting every material immediately.
Building and electricity
- Build for a short return route before decorating or expanding.
- Add powered systems only after you know their input and maintenance cost.
- Leave room to reach storage and workstations without crossing the same hazard twice.
Farming and hunting
The current listing confirms farming and hunting as part of the survival mix. Treat both as steady support systems: test the smallest useful setup, record what it returns, and scale only when the base loop is stable.
Zombies, raids, and vehicles
Zombies, base raids, and vehicles are all listed features, but the public page does not provide a final balance sheet. Plan for a recovery path and keep a spare of the items that let you return to normal after a bad encounter.